// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "AIController.h"
#include "RuleOfTheAIController.generated.h"

class ARuleOfTheCharacter;

UCLASS()
class STONEDEFENCE_API ARuleOfTheAIController : public AAIController
{
	GENERATED_BODY()
	
public:

	virtual AActor *FindTarget() { return nullptr; };
	virtual void AttackTarget(ARuleOfTheCharacter* InTarget) {};

public:
	TWeakObjectPtr<class ARuleOfTheCharacter> Target;

};
